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JET PACK PENGUIN

I was the Creative Director/Programmer for Game Lab in 2019. In the span of one semester I led a team of 15 people and together we developed a prototype 3D platformer. 


As a programmer, I implemented the jet pack and sliding physics of the game. I worked with the other programmers and used Github as our version control system. We met every week to code review and made sure that our scripts were still aligned with the established coding architecture.


As the creative director, I worked with a producer and was able to effectively divide work and manage tasks so the team could meet milestones and deadlines. I made sure the team stayed consistent with the design I outlined in the game design documentation.

Please consider checking out the game for yourself by using the link below.

Projects: Quote
Programming Console

My Projects

These are some of my most developed works. Each project is comprised of unique game mechanics that challenged me to further expand my programming proficiency.

Projects: Headliner
Projects: Work
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